Project Experience Details | Peter Johansson
Mail: petzon_80@hotmail.com
Portfolio: www.artbypeterj.com
theHunter: Call of the Wild 2017 (PC, Xbox and Ps4)
Position: Game Director
- Project game direction
- Project art direction
- Concept art
- Concept modeling
- Vfx and lighting
theHunter Primal 2015 (PC)
Position: Art director and Concept Artist
- Project art direction
- Concept art
theHunter 2010 - 2015 (PC)
Position: Art director, Lead Artist and Content Manager
- Animal 3D models and textures
- Vegetation 3D models and textures
- 1st and 3rd person characters, weapons and equipment
- Game, level and Web design
- Promotional artwork
- Effects and lighting
- Project planning and art management
- Community interaction
- Training artist interns
Unannounced project 2009 (Xbox 360, Ps3)
Position: Senior Concept Artist and Assistant Art Director
- Concept art
- Concept modeling
- Game technical design
- Environment Art direction
- Level design
- Production management
Terminator Salvation 2008 (PC, Xbox 360, Ps3)
Position: Senior Concept Artist and Assistant Art Director
- Concept art
- Environment and prop texturing
- Asset breakdown and planning
- Environment and enemy Art direction
- Level design
- Promotion material
- Business trips to Los Angeles and movie shooting locations
Bionic Commando 2007 (PC, Xbox 360, Ps3)
Position: Concept artist and assistant art director
- Concept art
- Concept modeling
- Game technical design
- Environment art direction
Bionic Commando Rearmed 2007 (PC, Xbox 360, Ps3)
Position: Concept and 3D artist
- Initial concept art
- Initial game technichal design
- Early environment modeling and texturing
Ghost Recon - Advanced Warfighter 2 2006 (PC)
Position: Lead 3D and texture artist
- Environment and prop modeling and texturing
- Hipoly modeling and normal mapping
- Art management
- Concept art
Ghost Recon - Advanced Warfighter 2006 (PC)
Position: Lead 3D and texture artist
- Environment and prop modeling and texturing
- Hipoly modeling and normal mapping
- Art management
- Game testing
- Level design
- Content optimization
Volvo driving simulator 2004 (PC)
Position: 3D and texture artist
- Environment and prop modeling and texturing
Pitches and tech demos 2004 (Unpublished work for PC and Xbox)
Position: 3D and texture artist
- Environment and prop modeling and texturing
- Hipoly modeling and normal mapping
- Level design
- Concept art
- Sky domes
- 3D model digitizing
- Texture art management
Wasteland Racers 2003 (Arcade)
Position: 3D and texture artist
- Environment and prop modeling and texturing
- Level design
- Effects
Vultures 2002 (Unpublished game for Xbox)
Position: 3D, texture and concept artist
- Environment, character and prop models and textures
- Concept art
- Level design
- Hipoly modeling and normal mapping
- Effects
- Sky domes
- Modeling and skinning of amrmour and weapons
Bandits - Phoenix Rising 2001 (PC)
Position: 3D and texture artist
- Modeling and texturing of environments, vehicles and props
- Optimization and setup of vehicles and props
- Menu and interface art
- Game manual Illustration and layout
- Arcade cabinet artwork
Ballistics/Ballistics Arcade 2000 (PC)
Position: Texture artist
- Prop and environment texturing